Exploring Resonant Entities in Solidity
The ChaoticResonance contract introduces the concept of resonant entities, which interact with chaotic energy through resonance factors. Below, we explore the contract's structure, the concept of chaotic resonance, and the advantages and disadvantages of this approach.
The contract defines a structure for creating resonant entities:
struct ResonantEntity {
uint256 entityId;
address creator;
int256 resonanceFactor;
uint256 creationTime;
int256 chaoticEnergy;
}
mapping(uint256 => ResonantEntity) public resonantEntities;
uint256 public nextEntityId;
The resonance function calculates and applies chaotic energy changes based on the resonance factor and chaotic energy:
function triggerResonance(uint256 entityId) public {
ResonantEntity storage entity = resonantEntities[entityId];
require(entity.creator == msg.sender, "Not the creator");
int256 resonanceImpact = calculateResonanceImpact(
entity.resonanceFactor,
entity.chaoticEnergy
);
entity.chaoticEnergy += resonanceImpact;
emit ResonanceTriggered(entityId, entity.chaoticEnergy, resonanceImpact);
}
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.21;
contract ChaoticResonance {
struct ResonantEntity {
uint256 entityId;
address creator;
int256 resonanceFactor;
uint256 creationTime;
int256 chaoticEnergy;
}
mapping(uint256 => ResonantEntity) public resonantEntities;
uint256 public nextEntityId;
event ResonantEntityCreated(
uint256 entityId,
address creator,
int256 resonanceFactor,
uint256 creationTime
);
event ResonanceTriggered(
uint256 entityId,
int256 newChaoticEnergy,
int256 resonanceImpact
);
function createResonantEntity(int256 initialResonanceFactor) public {
require(initialResonanceFactor != 0, "Resonance factor cannot be zero");
uint256 entityId = nextEntityId++;
resonantEntities[entityId] = ResonantEntity({
entityId: entityId,
creator: msg.sender,
resonanceFactor: initialResonanceFactor,
creationTime: block.timestamp,
chaoticEnergy: 0
});
emit ResonantEntityCreated(
entityId,
msg.sender,
initialResonanceFactor,
block.timestamp
);
}
function triggerResonance(uint256 entityId) public {
ResonantEntity storage entity = resonantEntities[entityId];
require(entity.creator == msg.sender, "Not the creator");
int256 resonanceImpact = calculateResonanceImpact(
entity.resonanceFactor,
entity.chaoticEnergy
);
entity.chaoticEnergy += resonanceImpact;
emit ResonanceTriggered(entityId, entity.chaoticEnergy, resonanceImpact);
}
function calculateResonanceImpact(
int256 resonanceFactor,
int256 currentEnergy
) internal pure returns (int256) {
int256 chaoticComponent = (resonanceFactor *
currentEnergy *
(1 - currentEnergy)) / 1000000;
return chaoticComponent + (chaoticComponent * resonanceFactor) / 1000;
}
function observeResonance(uint256 entityId)
public
view
returns (
int256 chaoticEnergy,
int256 resonanceFactor,
uint256 creationTime
)
{
ResonantEntity storage entity = resonantEntities[entityId];
return (
entity.chaoticEnergy,
entity.resonanceFactor,
entity.creationTime
);
}
function interactWithEntity(uint256 entityId, uint256 targetEntityId)
public
{
ResonantEntity storage entity = resonantEntities[entityId];
ResonantEntity storage targetEntity = resonantEntities[targetEntityId];
require(entity.creator == msg.sender, "Not the creator");
require(entityId != targetEntityId, "Cannot interact with itself");
int256 interactionEffect = calculateInteractionEffect(
entity,
targetEntity
);
entity.chaoticEnergy += interactionEffect;
targetEntity.chaoticEnergy -= interactionEffect;
emit ResonanceTriggered(
entityId,
entity.chaoticEnergy,
interactionEffect
);
emit ResonanceTriggered(
targetEntityId,
targetEntity.chaoticEnergy,
-interactionEffect
);
}
function calculateInteractionEffect(
ResonantEntity storage entity,
ResonantEntity storage targetEntity
) internal view returns (int256) {
int256 resonanceDiff = entity.resonanceFactor -
targetEntity.resonanceFactor;
int256 energyDiff = entity.chaoticEnergy - targetEntity.chaoticEnergy;
return (resonanceDiff * energyDiff) / 1000;
}
function dissipateEnergy(uint256 entityId) public {
ResonantEntity storage entity = resonantEntities[entityId];
require(entity.creator == msg.sender, "Not the creator");
uint256 timeElapsed = block.timestamp - entity.creationTime;
int256 dissipation = (int256(timeElapsed / 1 hours) *
entity.chaoticEnergy) / 100;
entity.chaoticEnergy -= dissipation;
emit ResonanceTriggered(entityId, entity.chaoticEnergy, -dissipation);
}
function synchronizeEntities(uint256 entityId, uint256 targetEntityId)
public
{
ResonantEntity storage entity = resonantEntities[entityId];
ResonantEntity storage targetEntity = resonantEntities[targetEntityId];
require(entity.creator == msg.sender, "Not the creator");
require(entityId != targetEntityId, "Cannot synchronize with itself");
int256 averageEnergy = (entity.chaoticEnergy +
targetEntity.chaoticEnergy) / 2;
entity.chaoticEnergy = averageEnergy;
targetEntity.chaoticEnergy = averageEnergy;
emit ResonanceTriggered(entityId, entity.chaoticEnergy, 0);
emit ResonanceTriggered(targetEntityId, targetEntity.chaoticEnergy, 0);
}
}