Temporal Nexus

Exploring Temporal Entities in Solidity

Overview

The TemporalNexus contract explores the interaction of entities through temporal energy. Entities can transfer energy between each other, creating a dynamic system where temporal states evolve over time. Below, we explore the structure of the contract and its advantages and disadvantages.

1. Creating Temporal Entities

The contract allows users to create temporal entities with an initial energy level:

struct TemporalEntity {
    uint256 entityId;
    address creator;
    int256 temporalEnergy;
    uint256 creationTime;
    uint256 lastInteractionTime;
}

mapping(uint256 => TemporalEntity) public temporalEntities;
uint256 public nextEntityId;

Advantages

  • Dynamic Temporal Interactions: Temporal energy evolves through interactions with other entities, creating a dynamic system.
  • Energy Transfer: Users can transfer energy between entities based on elapsed time and energy states, simulating a temporal connection.

Disadvantages

  • Complex Energy Calculations: Energy transfer calculations may become complex with multiple interactions, increasing gas costs.
  • Time Dependency: Temporal energy is highly dependent on time and may require frequent interactions to maintain balance.

2. Temporal Energy Transfer

Users can transfer temporal energy between entities, which is influenced by the time elapsed and energy differences:

function makeTemporalConnection(uint256 entityId, uint256 targetEntityId)
    public
{
    TemporalEntity storage entity = temporalEntities[entityId];
    TemporalEntity storage targetEntity = temporalEntities[targetEntityId];

    require(entity.creator == msg.sender, "Not the creator");
    require(entityId != targetEntityId, "Cannot connect to itself");

    int256 energyTransfer = calculateEnergyTransfer(entity, targetEntity);

    entity.temporalEnergy -= energyTransfer;
    targetEntity.temporalEnergy += energyTransfer;

    entity.lastInteractionTime = block.timestamp;
    targetEntity.lastInteractionTime = block.timestamp;

    emit TemporalConnectionMade(entityId, targetEntityId, energyTransfer);
    emit TemporalEnergyShift(entityId, entity.temporalEnergy);
    emit TemporalEnergyShift(targetEntityId, targetEntity.temporalEnergy);
}

Advantages

  • Energy Redistribution: Temporal energy can be redistributed across multiple entities, creating balance or amplifying differences.
  • Time-Driven Interactions: The energy transfer is driven by time, encouraging users to interact with their entities regularly.

Disadvantages

  • Gas Costs: Frequent energy transfers and calculations can increase gas costs, especially with larger interactions.
  • Dependence on Active Participation: The contract requires frequent interactions to maintain energy balance, which could be difficult for users to keep up with over time.

Full Contract Code


// SPDX-License-Identifier: MIT
pragma solidity ^0.8.21;

contract TemporalNexus {
    struct TemporalEntity {
        uint256 entityId;
        address creator;
        int256 temporalEnergy;
        uint256 creationTime;
        uint256 lastInteractionTime;
    }

    mapping(uint256 => TemporalEntity) public temporalEntities;
    uint256 public nextEntityId;

    event TemporalEntityCreated(
        uint256 entityId,
        address creator,
        int256 temporalEnergy,
        uint256 creationTime
    );
    event TemporalConnectionMade(
        uint256 entityId,
        uint256 targetEntityId,
        int256 energyTransfer
    );
    event TemporalEnergyShift(uint256 entityId, int256 newTemporalEnergy);

    function createTemporalEntity(int256 initialEnergy) public {
        require(initialEnergy != 0, "Initial energy cannot be zero");

        uint256 entityId = nextEntityId++;
        temporalEntities[entityId] = TemporalEntity({
            entityId: entityId,
            creator: msg.sender,
            temporalEnergy: initialEnergy,
            creationTime: block.timestamp,
            lastInteractionTime: block.timestamp
        });

        emit TemporalEntityCreated(
            entityId,
            msg.sender,
            initialEnergy,
            block.timestamp
        );
    }

    function makeTemporalConnection(uint256 entityId, uint256 targetEntityId)
        public
    {
        TemporalEntity storage entity = temporalEntities[entityId];
        TemporalEntity storage targetEntity = temporalEntities[targetEntityId];

        require(entity.creator == msg.sender, "Not the creator");
        require(entityId != targetEntityId, "Cannot connect to itself");

        int256 energyTransfer = calculateEnergyTransfer(entity, targetEntity);

        entity.temporalEnergy -= energyTransfer;
        targetEntity.temporalEnergy += energyTransfer;

        entity.lastInteractionTime = block.timestamp;
        targetEntity.lastInteractionTime = block.timestamp;

        emit TemporalConnectionMade(entityId, targetEntityId, energyTransfer);
        emit TemporalEnergyShift(entityId, entity.temporalEnergy);
        emit TemporalEnergyShift(targetEntityId, targetEntity.temporalEnergy);
    }

    function calculateEnergyTransfer(
        TemporalEntity storage entity,
        TemporalEntity storage targetEntity
    ) internal view returns (int256) {
        uint256 timeElapsed = block.timestamp - entity.lastInteractionTime;
        int256 energyDiff = entity.temporalEnergy - targetEntity.temporalEnergy;

        return (energyDiff * int256(timeElapsed / 1 minutes)) / 1000;
    }

    function observeTemporalState(uint256 entityId)
        public
        view
        returns (
            int256 temporalEnergy,
            uint256 lastInteractionTime,
            uint256 creationTime
        )
    {
        TemporalEntity storage entity = temporalEntities[entityId];
        return (
            entity.temporalEnergy,
            entity.lastInteractionTime,
            entity.creationTime
        );
    }

    function resetTemporalEnergy(uint256 entityId) public {
        TemporalEntity storage entity = temporalEntities[entityId];
        require(entity.creator == msg.sender, "Not the creator");

        entity.temporalEnergy = 0;
        entity.lastInteractionTime = block.timestamp;

        emit TemporalEnergyShift(entityId, entity.temporalEnergy);
    }

    function predictFutureEnergy(uint256 entityId, uint256 futureTime)
        public
        view
        returns (int256)
    {
        TemporalEntity storage entity = temporalEntities[entityId];
        require(
            futureTime > block.timestamp,
            "Future time must be in the future"
        );

        uint256 timeDelta = futureTime - entity.lastInteractionTime;
        int256 predictedEnergy = entity.temporalEnergy +
            (entity.temporalEnergy * int256(timeDelta / 1 hours)) /
            100;

        return predictedEnergy;
    }

    function createTemporalFeedbackLoop(uint256 entityId) public {
        TemporalEntity storage entity = temporalEntities[entityId];
        require(entity.creator == msg.sender, "Not the creator");

        uint256 timeElapsed = block.timestamp - entity.creationTime;
        int256 feedbackEffect = (entity.temporalEnergy *
            int256(timeElapsed / 1 days)) / 1000;

        entity.temporalEnergy += feedbackEffect;

        emit TemporalEnergyShift(entityId, entity.temporalEnergy);
    }

    function synchronizeEntities(uint256[] memory entityIds) public {
        int256 totalEnergy = 0;
        uint256 count = entityIds.length;

        for (uint256 i = 0; i < count; i++) {
            TemporalEntity storage entity = temporalEntities[entityIds[i]];
            require(entity.creator == msg.sender, "Not the creator");
            totalEnergy += entity.temporalEnergy;
        }

        int256 averageEnergy = totalEnergy / int256(count);
        for (uint256 i = 0; i < count; i++) {
            TemporalEntity storage entity = temporalEntities[entityIds[i]];
            entity.temporalEnergy = averageEnergy;
            entity.lastInteractionTime = block.timestamp;

            emit TemporalEnergyShift(entityIds[i], entity.temporalEnergy);
        }
    }
}